Material and Sound Challenges


This week's development on 'Relic of the Hollow King' posed significant challenges, especially in level design and sound design. A persistent issue was the improper stretching of materials when applied to landscape objects and regular shapes I had used to block out the level. This problem not only impacted the visuals of the game but also could confuse players, potentially detracting from their experience as they navigated through key game areas. Additionally, sound design hurdles were encountered when the initial sounds used did not quite match the speed or tone of the game. Adjusting the sounds to the right pitch or speed was a bit annoying to get down at first.


The solution to the material stretching issue involved a creative workaround where I shifted from attempting to fix the landscape objects to the materials to manipulating the basic assets themselves. By directly modifying these assets, I was able to get a more natural integration of the materials into the level design without the unwanted visual stretching. For the sound design issues, after several unsuccessful attempts to tweak the existing files, I utilized different software tools to manipulate the audio clips. This involved adjusting the pitches and playback speeds until the sounds perfectly aligned with the intended game environment. These changes helped make sure the sound actually matched up with certain actions such as the player's footsteps.

Author: Cameron Sullivan

Date: 3/14/25

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