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Devlog
Relic of the Hollow King
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Devlog
Experience systems and bug extermination.
April 16, 2025
by
Indifferent Kitchen Std.
Author: Jesse Silcott 3/27/2025 Hello everyone! Jesse here today. Let's talk about experience points. Let's talk specifically how hard they are to make happen. In an effort to make our game more enter...
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Implementing the Dialogue System
March 27, 2025
by
Indifferent Kitchen Std.
Hello! I am Nikole Chua, the primary UI programmer for Relic of the Hollow King! Last week was about implementing functionality for the settings menu of the game. This week I focused on implementing a...
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What it's like when a player won't look where you want him to.
March 22, 2025
by
Indifferent Kitchen Std.
Author: Jesse Silcott 3/22/2025 Hey everyone, Jesse again! I'm one of the game play developers on Relic of the Hollow King and I focus primarily on all things player related. Last week was all about g...
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Too Much or Too Little? Lighting
March 21, 2025
by
Indifferent Kitchen Std.
This week's development on 'Relic of The Hollow King' has been going rather well. I have managed to get the Tutorial Dungeon fleshed out, mostly just needs enemy placement and certain triggers. Howeve...
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Implementing Audio & Video Settings
March 20, 2025
by
Indifferent Kitchen Std.
Hello! I am Nikole Chua, the primary UI programmer for Relic of the Hollow King! Last week I implemented the player HUD and general menus (Main menu, pause menu, and settings menu) for Relic of the Ho...
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The Fight Between Movement and Magic
March 15, 2025
by
Indifferent Kitchen Std.
The fight between movement and magic. Author: Jesse Silcott 3/14/2025 Hello everyone! I'm Jesse and I am one of the gameplay developers on Relic of the Hollow King! The biggest task I've been taking o...
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Friend or Foe? Problems with the Generic Team ID
March 15, 2025
by
Indifferent Kitchen Std.
Author: Luis Lugo Posted on 03/14/2025 During the development phase of the AI agents, I encounter the problem that if I spawn 2 or more "enemies" into the scene they would just look at each other and...
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Material and Sound Challenges
March 15, 2025
by
Indifferent Kitchen Std.
This week's development on 'Relic of the Hollow King' posed significant challenges, especially in level design and sound design. A persistent issue was the improper stretching of materials when applie...
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Sword & Shield
March 15, 2025
by
Indifferent Kitchen Std.
Author: Todd Zipp Posted on 03/14/25 Hello everyone, a problem that occurred this week that I had to solve is the main character model had its sword and shield together with the character mesh. Now if...
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Implementing the UI
March 14, 2025
by
Indifferent Kitchen Std.
Hello! I'm Nikole Chua and I am the primary UI programmer for Relic of the Hollow King. UI, or user interface, is a crucial part of any game as it allows the player to navigate and understand what is...
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